package c2.group.business.teampvp;

import cate.common.table.d.GDFunc;
import cate.game.fight.FightTaskContext;
import cate.game.play.proce.play.PlayPO;
import cate.game.role.Role;

public class TeamPvpFTC extends FightTaskContext {
    public TeamPvpFTC() {
        this.funcId = GDFunc.TEAM_PVP;
    }

    /** 处理战斗结果 */
    @Override
    public void handleResult(Role role, PlayPO play){

    }
}
